You shouldn’t beat up your foe with the Boston Basher too often. Use Atomic Punch to deal continuous damage to your foes without taking any risk of getting hit back. Intended for the purposes of TF2weapon configurations, As great as the Boston Basher is on its own, it really shines when combined with the Bonk! or the game’s default scattergun and pistol. The Boston Basher Scout build is useful for reducing opponents quickly with a combination of quick melee hits and scattergun fire. Automatic Firearm OR Bonk! : You can do more damage with a pistol, or you can maximize your bleeding with Bonk! The Boston Basher causes bleeding, causing damage over time. Shotgun’s default setting: short and medium range damage is perfectly balanced. A skilled sniper using Jarate can maintain pressure at long and short ranges when combined with the Bushwacka. Most long-range sniper builds would benefit from using the standard sniper rifle because it is the most dependable option. It’s best if we don’t get too specific here, but what For those who are unaware, Jarate is, in The Second Iteration of Team Fortress This jar of liquid can be thrown at foes to temporarily obscure their vision and increase damage dealt by the sniper. Its name comes from the fact that the Jarate Sniper build is optimized for killing foes who are covered in Jarate. Jar of… somethingThat causes all subsequent damage to be critical strikes The Bushwacka, a melee weapon with a high critical hit chance, works great with Jarate. Sniper Rifle OR Awp as Default Weapon: While the AWP is essentially a reskinned version of the default sniper, the latter is the more well-rounded option. Best Scout Loadout TF2 & TF2 Scout Best W eapons Guide 12 Jarate Sniper There are a variety of other weapon combinations used by various classes, but this one is particularly effective. The Bushwacka always scores a critical hit on foes doused in Jarate, which applies a minor critical debuff to them. As an illustration, consider the Sniper, a combination of the Jarate and the Bushwacka that has proven to be quite successful. With such a wide variety of playable weapons at your disposal, you can create a wide variety of subclasses and develop entirely original strategies. TF2: Team Fortresshas a wide variety of weapons, each with its own set of advantages and disadvantages depending on the circumstances. Mini-crits burning targets and extinguishes them.ĭamage increases based on remaining duration of afterburnHere Are the 12 Best Weapon Setups for Team Fortress 2 Here are the top 10 weapon loadouts for Team Fortress 2, which will make your gaming experience much more enjoyable. You are marked for death while active, and for short period after switching weaponsĮxtinguishing teammates restores -20 healthĪlt-Fire: Extinguish teammates to gain guaranteed critical hitsįlare knocks back target on hit and explodes when it hits the ground. Move speed decreases as the user becomes injured This weapon has either no range or negative range (it hits behind the Soldier). On Hit Teammate: Boosts both players’ speed for several seconds +90% more healing from Medic sources while activeĭeals crits while the wielder is not rocket jumping 200% decreased air control when blast jumpingĭamage decreases as the user becomes injured +75% reduction in push force taken from damageĭeals 3x falling damage to the player you land on Overloading the chamber will not cause a misfire Mini-crits targets launched airborne by explosions, grapple hooks or rocket packsĪlt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec On Hit: One target at a time is marked for death, causing all damage taken to be mini-critsĪlt-Fire: Launches a festive ornament that shatters causing bleed 25% fire damage resistance while deployed Mini-crits targets when fired at their front from any rangeĮxtinguishing teammates reduces cooldown by +20%Īlt-Fire: Launches a ball that speeds up opponents (speculation) If one shot is unused before reloading, it is lost.īoost reduced by 0.4% per 1 point of damageĬrits whenever it would normally mini-crit 20% increase in push force taken from damage and airblastĪlt-Fire: does a shove that pushes enemies. Knockback pulls enemies in and propels you forward. Like with many mods, servers may change the stats to each weapon to their liking, so take these stats with a grain of salt. So many of the stats I will be listing is from personal experience or just plain assumptions, as there is no official mod page of it. This mod is relatively unknown to the community and is often overshadowed by x10, x100, etc.
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